Thread: With or without
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02-28-12, 11:02 PM   #23
Phanx
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Join Date: Mar 2006
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Originally Posted by Kendian View Post
As for moving text from above buffs, that bothers me, as well, but they're your addon (PhanxBuffs), and I cant figure out where to edit to move count inside or below buff >.<
Buffs.lua, lines 99-101:
Code:
	button.count = button:CreateFontString(nil, "OVERLAY")
	button.count:SetPoint("CENTER", button, "TOP")
	button.count:SetShadowOffset(1, -1)
The middle line (the one in yellow) is the one you would need to change to move the count text.

You'll find similar (if not identical) lines in Debuffs.lua and Enchants.lua if you want to modify those as well. Nearby lines affect the position of the timer text.

Originally Posted by Kendian View Post
The in combat text IS a custom made panel, using same font as UF, haven't figured out how to put one on target frame yet, lol.
I was talking about the "crossed swords" icon on the target frame. It's the default "in combat" icon, so that's what I assumed it was indicating there.

You removed the screenshots from your previous post, so I can't look back and see if there's something else that may have been confused here.

Originally Posted by Kendian View Post
Also, I use Miks combat text, so no clue whatsoever where to add an outline to icons, I would LOVE to.
MSBT... so much code to search through... good luck.
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