Good lord. Your responses are nearly overwhelming! I appreciate your help so so much.
I like the idea of saving the event times in miliseconds, and then just adding 1 milisecond to it. It won't affect accuracy and it has the least amount of additional logic.
I'll make sure to register CLEU when PLAYER_LOGIN fires!
On a side note, I factored in all the specifics of the death strike heal, and it predicted the exact amount that it healed for, so, that was a nice success.
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