Originally Posted by Nynaeve
MysticalOS (?) decided he (?) didn't like that he was working so very hard for so very long, only to have someone take his work and "make it better". (Which is completely understandable.)
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If that was the real motivation behind the license change, then the author(s) must have been pretty ... well, clueless, is the most polite word I can come up with, to choose an open source license in the first place, since the
whole point of an open source license is to explicitly allow anyone and everyone "take [your] work and make it better".
It seems more likely the change was motivated by the regular appearance of leech sites who don't give a rat's ass about what authors want, and just want to make money redistributing other people's work on their own ad-infested website. I personally had a few addons in the public domain, since they were small and based largely on Blizzard's UI code or the work of other addon authors, but after the latest round of hassles with SolidIce, future versions of those addons will be covered by my standard license as well. Additionally, on Curse I've switched all my addons to be labeled as just "All Rights Reserved" since one of the many problems with SolidIce was that their scraping bot just grabbed everything that wasn't labeled "All Rights Reserved" since they apparently couldn't conceive of any other license that didn't allow for redistribution.
Originally Posted by Banknorris
I for example, live in Brazil and I can't see FBI coming after me because I broke an addon license.
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They wouldn't, but legitimate addon sites like Curse and WoWInterface would not allow you to distribute your "illegal" addon on their network, and if you chose to distribute it on your own website instead, most web hosts will remove copyright-infringing content at the request of the copyright holder (in this case, the original author of the addon whose license you are violating).