Hmm, WatchFrame is not movable. Adjusted the mover locking code and added the ismoving etc code thats in combatlog but no dice. And setting the frame as movable just breaks it even more with the mouse not responding to anything else.
Well, with the moving code taken out and just the addition of the frame name on the movers code and a ClearAllPoints call it is now in the right place but too big. As this screenshot shows.
Ah, with the FrameName in the movers code it keeps the tracker in the movers list but in the wrong place. Using the nil reference as usual it removes the tracker from the movers list which is what we want.
Last edited by Xrystal : 12-23-09 at 09:25 AM.
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