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03-25-09, 09:41 AM   #2
spiel2001
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Unfortunately, I think a lot of the issues that caused you to choose not to use nUI were largely the result of you not knowing what nUI can do. Let me try to address each...

Originally Posted by Oxolate View Post
1) I play a shaman, and critical to my gameplay is knowning when my shields use up their three charges so I know when to reapply. I don't care for where the buffs are located in nUI. When fighting mobs, I never look in the bottom left corner. Also, my buff icons have a green tinge to them, such that at a glance its hard to differentiate them. I also like to see when I get procs so the current buff location/color makes that difficult. I would really like to see the buffs at my toons feet (The location I see them when I target myself).
Then you want to use the "aura buttons" plugin that replaces the aura bars with large buttons that appear just above the dashboard on the left and right (thus placing both your buffs and the target's debuffs directly in front of your eyes while in combat) -- check out the "Unit Frame Panels" section in nUI's plugins download list... http://www.wowinterface.com/downloads/cat125.html

2) This one is silly, but really bugs me. When I hover my mouse over a mob, the info pane pops up on the left side of the screen in the middle. When I loot a mob, the loot box appears in the same space, so I effectively miss out on what I loot.
Use the slash command '/nui movers' to unlock the frames, drag the mouse tooltips to whatever location you would like to use for them and then use '/nui movers' to lock them down again. There are also three tooltip slash commands '/nui tooltips mouse' will locate all tooltips in the current mouse position. '/nui tooltips fixed' will locate all tooltips in your fixed position and '/nui tooltips default' will entirely disabled nUI's management of your tooltips.

2.5) This is a minor one and not specific to you, but I don't care for the HUD display. It would make more intuitive sense to me if it was rotated by 90 degrees (top/bottom layout as opposed to left/right). I imagine if I played enough with the HUD, I would get used to it. I just need to retrain my reflexes so that's why I'm not really concerned about this one, just commenting.
The red button at the top center of the display market "Player/Target" is the thing you use to select HUD modes. There is also a "Health/Power" option which puts health on the left, power on the right and most importantly there is a "Simple HUD" which removes the bars entirely and leaves on the casting bar, HOT/DOT, cooldowns, etc. as well as the horizontal health race bar which is largely what you're asking for. And, if you're adamant you want no HUD functionality at all, "No HUD" turns the HUD off entirely. Just click the red button to cycle through the modes.

[2.6) Vehicle support is also huge for me. I know it's coming, but I don't want to relog and change my UI each time I need to use a vehicle.
nUI has vehicle support. There are a couple of minor issues with it, like you have to use the number pad 5 key to dismount a vehicle you don't control right now because there's a bug there I can't find, but aside from that, nUI supports all vehicle functionality and actions. I'm not sure why you thought nUI doesn't support vehicles.
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