I have a somewhat related problem I think.
I'm getting the textures and everything is fine and dandy. The first time that I call EH:addTimedBar() the tick indicators are shown above the background texture correctly, however from then on the tick indicators show behind it, even though I've used tick:SetDrawLayer() and set them on completely different levels.
I've been trying to figure out why the ticks are showing behind textures that they should be in front of, but it's been a few hours now with no luck.
Do you have much experience with trying to draw stuff on different layers to ensure something is always right where it should be?
I thought the problem might be related to not sharing the same parent with the other textures, but even if they share it I still have the same issue.
Thanks.
-Brusalk
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