I saw this thread (
http://www.wowinterface.com/forums/s...ight=eyefinity ) and realized I was changing the wrong value. So I made the change as follows to the Interface > AddOns > nUI > Main > nUI.lua file, but nUI still sits centered between the two monitors. It did not appear to move at all.
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-- everything in nUI is anchored to, and a child of, the dashboard anchor
-- frame or one of the bar anchor frames. The purpose in doing this is to tie
-- everything into a universal scale so that nUI can adjust itself to fit
-- whatever display it is thrown at.
nUI_BottomBars.Anchor = CreateFrame( "Frame", "$parent_Anchor", nUI_BottomBars );
nUI_BottomBarsLocator:SetPoint( "BOTTOMRIGHT", nUI_MasterFrame, "BOTTOMRIGHT", 1400, 0 );
nUI_BottomBars:SetPoint( "TOP", nUI_BottomBarsLocator, "TOP", 0, 0 );
nUI_BottomBars.Anchor:SetPoint( "TOP", nUI_BottomBars, "TOP", 0, 0 );
nUI_Dashboard.Anchor = CreateFrame( "Frame", "$parent_Anchor", nUI_Dashboard );
nUI_Dashboard:SetPoint( "BOTTOM", nUI_BottomBarsLocator, "TOP", 0, 0 );
nUI_Dashboard.Anchor:SetPoint( "CENTER", nUI_Dashboard, "CENTER", 0, 0 );
nUI_TopBars.Anchor = CreateFrame( "Frame", "$parent_Anchor", nUI_TopBars );
nUI_TopBarsLocator:SetPoint( "BOTTOMRIGHT", nUI_MasterFrame, "TOPRIGHT", 1400, 0 );
nUI_TopBars:SetPoint( "BOTTOM", nUI_TopBarsLocator, "BOTTOM", 0, -115 );
nUI_TopBars.Anchor:SetPoint( "BOTTOM", nUI_TopBars, "BOTTOM", 0, 0 );
nUI.BlizUI = CreateFrame( "Frame", "nUI_BlizUI", UIParent, "SecureFrameTemplate" );
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Perhaps I am editing the wrong file?
Thanks in advance for your help and patience.