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01-31-05, 08:08 PM   #2
Inokis
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Join Date: Jan 2005
Posts: 156
This is somewhat of a double post, since I responded with the same comments to Cairenn's thread:

Originally Posted by Inokis
Personally after working with the default UI, I've found it's extremely easy to break. For example, moving an item from one of the layers to a different one will often break the window.

I think the explanation of what is what and such is a good idea. However, similar to the EQUI, having a list of what is/isn't possible is a good idea as well.

Coding a window from scratch, I can follow the WoW XML schema to a tea, no errors in the xml itself, then on load the window will either not display correctly or crash the game. I think its a lot more than learning how to code a window, its an experience issue with what items can be contained in what layers and what items don't mesh if not contained in their own separate layer.
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