View Single Post
07-20-10, 11:10 AM   #8
Kitjan
A Murloc Raider
AddOn Author - Click to view addons
Join Date: Oct 2009
Posts: 7
I wonder if they draw in the same order as Frame:GetRegions() returns them? I wonder what draw operations on a Texture change the order of regions... I call a bunch of functions on the textures to set them up, presumably one of them has a chance to reorder them.

I was able to fix my issue by moving one of the textures to BORDER and doing a bit of texture coordinate math so the other two don't need to overlap any more.
  Reply With Quote