Originally Posted by Gnarfoz
4.0.1 makes this unnecessary, it seems?
Turning UIScale off seems to give the desired effect now.
(GetScreenHeight returns 1050 for me, which is my actual Y-resolution.)
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The general technique is still useful if you want to be able to scale frames without scaling certain elements (e.g. 1-pixel border on a scalable map). Or for people who use uiscale but want a certain element to render at pixel scale. That said I'm still not entirely sure what needs to be changed in order for that to work in 4.0.1.