Or for some extra features:
Code:
function(unit)
local pCur, pMax, mCur, mMax = UnitPower(unit), UnitPowerMax(unit), UnitPower(unit, 0), UnitPowerMax(unit, 0)
if pMax > 0 then
local pType, pToken = UnitPowerType(unit)
local pColor = PowerBarColor[pType]
if ( (pToken ~= "MANA") and (mMax > 0) ) then -- Druid in Bear/Cat form
local mColor = PowerBarColor[0]
local mPer = ceil(mCur / mMax)
local ShowPower, ShowMana
if ((pToken == "RAGE") and (pCur > 0)) or ((pToken == "ENERGY") and (pCur < pMax)) then
ShowPower = true
end
if mPer < 100 then
ShowMana = true
end
if ShowPower and ShowMana then
return "|cff%02x%02x%02x%s|r |cff%02x%02x%02x%s|r", pColor.r * 255, pColor.g * 255, pColor.b * 255, pCur, mColor.r * 255, mColor.g * 255, mColor.b * 255, mPer
elseif ShowPower then
return "|cff%02x%02x%02x%s|r", pColor.r * 255, pColor.g * 255, pColor.b * 255, pCur
elseif ShowMana then
return "|cff%02x%02x%02x%s|r", mColor.r * 255, mColor.g * 255, mColor.b * 255, mPer
end
elseif pToken == "RAGE" or pToken == "RUNIC_POWER" then -- Warrior / DK
if pCur > 0 then
return "|cff%02x%02x%02x%s|r", pColor.r * 255, pColor.g * 255, pColor.b * 255, pCur
end
elseif pToken == "ENERGY" then -- Rogue
if pCur < pMax then
return "|cff%02x%02x%02x%s|r", pColor.r * 255, pColor.g * 255, pColor.b * 255, pCur
end
else -- Everything else
local pPer = ceil(pCur / pMax)
if pPer < 100 then
return "|cff%02x%02x%02x%s|r", pColor.r * 255, pColor.g * 255, pColor.b * 255, pPer
end
end
end
end
Dry coded, so may not work
Edit: I wonder if Stuf supports MouseOver. In Pitbull you can just say
If IsMouseOver() then and do cool things, like showing different values on mouseover.