Did some deep dig in. I fixed it!
What i did wrong:
LUA Code:
local Aftermathh_Raid25 = oUF:SpawnHeader("Aftermathh_Raid25", nil, "solo,party,raid, custom [@raid26,exists] hide; [@raid1,exists] show; hide",
instead of
LUA Code:
local Aftermathh_Raid25 = oUF:SpawnHeader(nil, nil, "solo,party,raid, custom [@raid26,exists] hide; [@raid1,exists] show; hide",
Thanks for this great feature :-)
Doh only one little problem this:
LUA Code:
local raid = {}
for group = 1, NUM_RAID_GROUPS do
local Aftermathh_Raid25 = oUF:SpawnHeader(nil, nil, "solo,party,raid, custom [@raid26,exists] hide; [@raid1,exists] show; hide",
'showPlayer', true,
'showRaid', true,
'showParty', true,
'showSolo', true,
'xoffset', 7,
'yOffset', -7,
--'point', 'LEFT',
--'columnAnchorPoint', 'LEFT',
'groupFilter', tostring(group),
'groupingOrder', '1,2,3,4,5',
--'groupBy', 'GROUP',
--'sortMethod', 'GROUP',
--'maxColumns', 5,
--'unitsPerColumn', 5,
--'columnSpacing', 6,
'oUF-initialConfigFunction', [[
self:SetWidth(59)
self:SetHeight(38)
self:SetScale(1)
]]
)
if group > 1 then
Aftermathh_Raid25:SetPoint('TOPLEFT', raid[group - 1], 'TOPRIGHT', 7, 0)
else
Aftermathh_Raid25:SetPoint('LEFT', UIParent, 221, -54)
end
raid[group] = Aftermathh_Raid25
end