Here's a quick screenshot of what I have now. Not sure if I just need to mess with the set points more or what, but I'll try again in the morning when I get home from work . I'm still working on powerbar textures which is why they're just green blobs in the screenie.
well I tried messing with this some more this morning, and I'm still having no luck. I tried adding a new texture file that is a mirror image of the player hpbar texture and pointing to it in the style functions and still got no where.
StatusBar:SetReverseFill(true) either breaks the textures without throwing an error (see previous post) or just doesn't work if I only put it in the gen healthbar function or the helper section individually. I know I have to be missing something, I just have no idea what.