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01-14-12, 04:37 PM   #16
Othgar
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Join Date: Nov 2010
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Here's a quick screenshot of what I have now. Not sure if I just need to mess with the set points more or what, but I'll try again in the morning when I get home from work . I'm still working on powerbar textures which is why they're just green blobs in the screenie.

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well I tried messing with this some more this morning, and I'm still having no luck. I tried adding a new texture file that is a mirror image of the player hpbar texture and pointing to it in the style functions and still got no where. StatusBar:SetReverseFill(true) either breaks the textures without throwing an error (see previous post) or just doesn't work if I only put it in the gen healthbar function or the helper section individually. I know I have to be missing something, I just have no idea what.
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Last edited by Othgar : 01-15-12 at 08:31 AM. Reason: update
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