Originally Posted by nin
EDIT
*Doh,Just noticed you had Issues with qusestyles, i'll try install it and see if it works here.
Looks like tukui style(which is built in) but darker grey, or am i missing something? =)
I use my own plugin for customizing bigwigs, QuseBossStyles is based of that.
Assign the texture path to fer09, currently it's :
Lua Code:
edgeFile = [=[Interface\\Buttons\\WHITE8X8]=]
Adjust this part :
Lua Code:
local backdrop = CreateFrame("Frame", nil, bg) backdrop:SetPoint("TOPLEFT", bg, -2, 2) backdrop:SetPoint("BOTTOMRIGHT", bg, 2, -2) backdrop:SetFrameStrata("BACKGROUND") backdrop:SetBackdrop({ bgFile = Media.bgFile, edgeFile = Media.edgeFile, edgeSize = 3, insets = { left = -0, right = -0, top = -0, bottom = -0 } }) backdrop:SetBackdropColor(.2,.2,.2) backdrop:SetBackdropBorderColor(0,0,0,1)
If you want to adjust the gray color change, 1,1,1 would make it white, 0,0,0 black.
Lua Code:
backdrop:SetBackdropColor(.2,.2,.2)
I tried this quick and the result is this:
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Ok, i am in need of some help my dear nin, i got Quse working but my result when using what you posted above is very different then yours, what have i done wrong?
This is how my Quse lua looks ->
Code:
local Media = Media or {
auraFont = [=[Fonts\FRIZQT__.TTF]=],
bgFile = [=[Interface\ChatFrame\ChatFrameBackground]=],
buttonOverlay = [=[Interface\Buttons\UI-ActionButton-Border]=],
edgeFile = [=[Interface\\AddOns\\SharedMedia\\border\\fer09]=],
font = [=[Interface\AddOns\sharedmedia\fonts\font.ttf]=],
statusBar = [=[Interface\AddOns\SharedMedia\statusbar\fer34]=],
symbolFont = [=[Fonts\pixel.TTF]=]
}
local freeBackgrounds = {}
local backdrop = {
bgFile = "Interface\\Buttons\\WHITE8X8",
edgeFile = "Interface\\Buttons\\WHITE8X8",
edgeSize = 1,
insets = { left = 0, right = 0, top = 0, bottom = 0}
}
local function createBackground()
local bg = CreateFrame("Frame")
bg:SetBackdrop(backdrop)
bg:SetBackdropColor(0,0,0,0)
bg:SetBackdropBorderColor(0,0,0)
local backdrop = CreateFrame("Frame", nil, bg)
backdrop:SetPoint("TOPLEFT", bg, -2, 2)
backdrop:SetPoint("BOTTOMRIGHT", bg, 2, -2)
backdrop:SetFrameStrata("BACKGROUND")
backdrop:SetBackdrop({
bgFile = Media.bgFile,
edgeFile = Media.edgeFile,
edgeSize = 3,
insets = {
left = -0,
right = -0,
top = -0,
bottom = -0
}
})
backdrop:SetBackdropColor(.2,.2,.2)
backdrop:SetBackdropBorderColor(0,0,0,1)
return bg
end
And how my progress bars looks, as you see, the border is far from how yours looks.