Unfortunately, nUI5 does not have an option to support that capability. nUI6 does... you would have to edit [
Interface > AddOns > nUI6 > Layouts > DPS > ActionBarSet.lua ] and modify the values of "
origin" and "
orientation" for the bars according to how you want the bars to fill.
Details of each option are as follows...
Code:
barSet.Bars["nUI6_MainActionBar"] =
{
barType = "ActionBar",
actionPage = 1, -- which action bar page is this bar replicating? 1-10 or nil for a standalone bar, default = nil
rows = 1, -- number of rows of buttons to display (default is 1)
columns = 12, -- number of columns of buttons to display (default is 12)
origin = "TOPLEFT", -- where does the first button go? One of "TOPLEFT", "TOPRIGHT", "BOTTOMLEFT" or "BOTTOMRIGHT", default is "TOPLEFT"
orientation = "HORIZONTAL", -- how are buttons oriented on the bar? One of "HORIZONTAL" or "VERTICAL", default is "HORIZONTAL"
inset = 0, -- how far are the edge buttons inset from the edge of the bar frame? Default = 0
gap = 0, -- how much space is there between each button? Default = 0
pageBar = true, -- set true to have this bar page with the main action bar, false otherwise
anchors = -- one or more anchor points for the frame
{
[0] =
{
anchorPt = "BOTTOM", -- which point in the frame to anchor (TOPLEFT, TOP, TOPRIGHT, LEFT, CENTER, RIGHT, BOTTOMLEFT, BOTTOM, BOTTOMRIGHT)
relativeTo = "nUI6_UpperLeftBar", -- the name of the frame this anchor point is anchored to
relativePt = "TOPRIGHT", -- which point on the anchor frame is this frame being anchored to (TOPLEFT, TOP, TOPRIGHT, LEFT, CENTER, etc...)
xOfs = 0, -- the horizontal offset between the two anchor points (negative values move the frame left, positive move right)
yOfs = 5, -- the vertical offset between the two anchor points( negative values move the frame down, positive move up)
}
},
buttonConfig = defaultMainButtonConfig,
border = nil,
labels = nil,
textures = nil,
};