It doesn't really matter how you spawn them in terms of adressing them. You don't have to spawn them via xml - self:SetAttribute('unitsuffix', 'target')
- is another way, indeed.
I think your "nil, nil, nil," is the problem, try "nil, nil, party,".
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."
"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."
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