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11-09-05, 07:08 PM   #21
Esamynn
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Join Date: Jan 2005
Posts: 395
Not a problem. I ran into a similar thing with party member's levels. I was originally trying to retrieve the information when the PARTY_MEMBERS_CHANGED event fired, but the client didn't have the information yet so it was returning 0. UNIT_LEVEL generally fires a tenth of a second later, but keep in mind that the LUA engine is NOT multithreaded. Or at the very least, the event portion is not.
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