Originally Posted by Aprikot
Not with SetPoint, but you can do it via start/end X/Y coords for COMBAT_TEXT_LOCATIONS:
http://wowprogramming.com/utils/xmlb...CombatText.lua
SuperClassic does it like so (replace the "opts" stuff w/your own):
lua Code:
hooksecurefunc("CombatText_UpdateDisplayedMessages", function () COMBAT_TEXT_LOCATIONS = { startX = opts.StartX, startY = opts.StartY * COMBAT_TEXT_Y_SCALE, endX = opts.EndX, endY = opts.EndY * COMBAT_TEXT_Y_SCALE } end)
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Code:
Message: ...face\AddOns\AftermathhUI\Modules\AfterCombatText.lua:48: hooksecurefunc(): CombatText_UpdateDisplayedMessages is not a function
Time: 04/24/11 20:02:33
Count: 1
Stack: [C]: in function `hooksecurefunc'
...face\AddOns\AftermathhUI\Modules\AfterCombatText.lua:48: in function <...face\AddOns\AftermathhUI\Modules\AfterCombatText.lua:4>
[C]: in function `LoadAddOn'
[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:7: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: ?
[C]: in function `hooksecurefunc'
...face\AddOns\AftermathhUI\Modules\AfterCombatText.lua:48: in function <...face\AddOns\AftermathhUI\Modules\AfterCombatText.lua:4>
[C]: in function `LoadAddOn'
...ddOns\AftermathhUI\Modules\AfterMinimap_GameTime.lua:21: in main chunk
Locals: