Originally Posted by Nibelheim
Ohh, nice. In that case, it's just a simple matter of:
Code:
local _, _, threatpct, _, threatvalue = UnitDetailedThreatSituation(unitid, mobunitid)
if threatvalue then
return "|cffff0000%d|r", floor(threatpct)
else
return ""
end
|
hm.. I might need an explanation on how to put this in.
Do I need to change unitid to player?