PLAYER_LOGIN is working quite nicely - thanks for that suggestion.
I have to do a basic check to stop it refiring on zoning - but that doesn't happen too often so it's no big overhead.
The best bit is that things like GetSpellInfo() work when PLAYER_LOGIN fires and you can write things into the chatframe for debugging - something that you can't do in VARIABLES_LOADED or ADDON_LOADED....
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