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06-28-13, 04:51 PM   #10
Xrystal
nUI Maintainer
 
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Join Date: Feb 2006
Posts: 5,877
Continuation of tests once server came back up / game fixed itself :

Test 6 : So, seeing that that works, what if I created my own font template to use my own font ?
.. Result: Doesn't work whether you use the nUI font folder or wow font folder.

Test 7 : What if we do test 6 again and use one of the built in fonts ?
.. Result: Didn't work either, so possibility the XML font templates I created aren't correct ( see below )

Test 8 : Back to the only ways that worked. Either change the nUI_L to the built in fonts or use the built in font templates.
.. Result: Works flawlessly from the get go.

Once the buttonbag text is fixed nUI works fine.

Code:
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">

	<Font name="Font1_Regular" font="Fonts\\ARIALN.TTF" virtual="true">
		<FontHeight>
			<AbsValue val="10"/>
		</FontHeight>
	</Font>

	<Font name="Font2_Regular" font="Fonts\\FRIZQT__.TTF" virtual="true">
		<FontHeight>
			<AbsValue val="10"/>
		</FontHeight>
	</Font>

	<Font name="Font1_Regular_Outline" inherits="Font1_Regular"  outline="NORMAL" virtual="true">
		<FontHeight>
			<AbsValue val="10"/>
		</FontHeight>
	</Font>

	<Font name="Font2_Regular_Outline" inherits="Font2_Regular"  outline="NORMAL" virtual="true">
		<FontHeight>
			<AbsValue val="10"/>
		</FontHeight>
	</Font>
</Ui>
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