Originally Posted by p3lim
You can easily do this with custom tags, but it doesnt really have anything to do with unitframes, so thats the reason haste havent implemented it.
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I wasn't aware of that, but fair enough. I have been trying to wrap my head around custom tags, but keep hitting a brick wall.
Originally Posted by Slakah
You could add some custom tags:
Code:
oUF.Tags["[AFK]"] = function(u) return UnitIsAFK(u) and "AFK" or ""
oUF.Tags["[DND]"] = function(u) return UnitIsDND(u) and "DND" or ""
oUF.TagEvents["[AFK]"] = "UNIT_FLAGS"
oUF.TagEvents["[DND]"] = "UNIT_FLAGS"
(note: I'm not certain if the event is correct as I don't have access to WoW currently.)
and then use those tags as you would normally.
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Originally Posted by p3lim
PLAYER_FLAGS_CHANGED is the event
(dont be fooled by the name of the event, it works for any unit)
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Is there a good example of how to implement this that you know of and I could take a look at? The theory seemed simple enough, but I have failed miserably to understand it.