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08-26-09, 12:11 PM   #9
xConStruct
A Chromatic Dragonspawn
 
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Join Date: May 2008
Posts: 199
You could try using GameTooltip_SetDefaultAnchor(GameTooltip, this) instead of :SetOwner().
The owner indicates to which frame the GameTooltip currently belongs and will be cleared on every Hide(). I don't know if it is mandatory, but even the SetDefaultAnchor()-method calls internal :SetOwner(this, "ANCHOR_NONE").

Never heard of such a memory leak.
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Oh hai!
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