thanks, i'll give it a try.... just wasn't sure if there was naming or something i needed to know. was gonna be trying this:
Code:
local partymember = {}
for i = 1, 4 do
local party = oUF:Spawn('oUF_Party'..i)
party:SetManyAttributes(
'showParty', true,
"template", "oUF_TestingParty"
)
table.insert(partymember, party)
if(i==1) then
partymember[i]:SetPoint('RIGHT', player, 'LEFT', -30, 0)
elseif(i==2) then
partymember[i]:SetPoint('LEFT', target, 'RIGHT', 30, 0)
elseif(i==3) then
partymember[i]:SetPoint('RIGHT', partymember[1], 'LEFT', -30, 0)
elseif(i==4) then
partymember[i]:SetPoint('LEFT', partymember[2], 'RIGHT', 30, 0)
end
end
but no idea if it would have worked at all.
lol, didn work fully..... gonna try a couple more times this way thn try it your way
well.... doesnt seem like either way is working well, the way i was doing it gives me 4 party groups (all the same group), then they way you said doesn't do anything..... I really don't know much about the way the groups are spawned and there's no documentation for ouf anywhere and info on the actual wow api for it is incredibly lacking.