No... I'm afraid there is not an easy way to get rid of the ToT in the HUD.
Also.. the green tinge is there to differentiate your buffs you have cast on versus the buffs other players have cast. Likewise, there's a red tinge used to differentiate your debuffs from the debuffs other players have cast.
Originally Posted by Oxolate
I made the above changes and its much better. Some other things I did that also helped my experience. I went into the Aura lua file and changed the location of the buffs so they are right beneath the left HUD display, instead of on top of the action bars. I also went into the(I think) Units folder, buff lua file to get rid of the green tinge on the buffs. I think I'm going to like this.
One question. Is there an easy way to toggle on/off the 'target of target' bar in the HUD? When I'm soloing, I don't need a second bar showing my health, and that area is where I'm looking to get all my information(I'm using health/power HUD). That area gets a little "busy" with the target of target on. I actually read through the faq, user guide, and slash commands and couldn't see anything.
Thanks again for the help.
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