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10-25-10, 09:43 AM   #6
Xrystal
nUI Maintainer
 
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Join Date: Feb 2006
Posts: 5,928
Yep, that was the problem tinyu. I didn't realise that they were using self:GetParent().unit to validate the shard/power level which of course would be nil unless set. So, the main addon frame has become a fake player frame with a unit value set to whatever the playerframe's unit is set to on target change. Seems to work now with my initial tests on both warlock and paladin.
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Characters:
Gwynedda - 70 - Demon Warlock
Galaviel - 65 - Resto Druid
Gamaliel - 61 - Disc Priest
Gwynytha - 60 - Survival Hunter
Lienae - 60 - Resto Shaman
Plus several others below level 60

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