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10-24-09, 04:16 PM   #16
Akryn
A Firelord
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Join Date: Mar 2008
Posts: 479
Originally Posted by nightcracker View Post
W/E, Try this macro then:
Code:
#showtooltip
/use [mod][btn:2]Attack;SomeRandomSpell;SomeOtherRandomSpell
I have been using macros like this since the system was introduced in 2.0. For the sake of making sure there wasn't some mini-patch recently that I didn't know of that changed it, I logged in and tested several. They absolutely do not work the way you are saying they do. That macro will attack if there is a mod down or button 2 was used, otherwise it will cast SomeRandomSpell.

Edit: To further clarify, here is a macro of mine that uses both notations at once (yes I know it could be shortened; in real macros I don't care unless it's hitting the char. limit.):

Code:
#showtooltip 

/cast [mod:alt, target=player, mod:shift][mod:shift, help][mod:shift, target=targettarget, help] Swiftmend; [target=player, mod:alt][help][target=focus, exists, help][target=targettarget, exists, help][]Rejuvenation

Last edited by Akryn : 10-24-09 at 04:22 PM.
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