If you want you can use the following macro and not worry about how many points you have on the target:
console Sound_EnableSFX 0
/castsequence reset=9 flame spike,flame spike,flame spike,flame spike,flame shield,revivify
/console Sound_EnableSFX 1
/script UIErrorsFrame:Clear()
Just make sure when you pull the dragon to you, you backup just a little. The macro is made to just mash repeatedly, and sometimes it messes up and you die.
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