Hi !
I'm currently exporting my pitbull's layout to oUF. It's looking good so far.. so I'm quite proud of myself. \o/
Everything's working fine except one detail: I'd like the target frame to show the class icon.
Total failure on my side.
I have the path to the icons texture + the coordinates for each class in a table.
Am I supposed to register an event for PLAYER_TARGET_CHANGED then get the class value to use with my texture ? If so, where do i write it ? It's not very clear in my mind.
Thanks for your help ! =)
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