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05-30-17, 06:54 PM   #2
p3lim
A Pyroguard Emberseer
 
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Join Date: Feb 2007
Posts: 1,710
Major changelog
  • The whole project has received new documentation which will eventually be wiki-fied.
  • Nameplates!
  • Cleaned up and standardized the whole codebase after a set codestyle.
  • New versioning system.

Additions:
  • Core: exposed the header visibility
  • Core: oUF:SpawnNamePlates method
  • AdditionalPower: Added ".UpdateColor" override
  • AlternativePower: "OverrideVisibility" override
  • AlternativePower: Default texture
  • Auras: Added ".disableMouse" option
  • Auras: Added ".numTotal" option to Auras sub-widget
  • Castbar: Added ".timeToHold" option
  • Castbar: Added (, spellID) parameter to PostCastStart, PostCastFailed, PostCastInterrupted, PostCastDelayed, PostChannelStart, PostChannelUpdate, PostChannelStop
  • Health: Added ".UpdateColor" override
  • HealthPrediction: Added ".overAbsorb" subwidget texture
  • HealthPrediction: Added ".overHealAbsorb" subwidget texture
  • Power: Added ".atlas" option
  • Power: Added ".tapped" attribute
  • Power: Added ".UpdateColor" override
  • Power: Added ".useAtlas" option
  • Runes: Added ".colorSpec" option
  • Runes: Added ".UpdateColor" override
  • Stagger: Added ".UpdateColor" override
  • Tags: Added 'powercolor' tag
Fixes:
  • Core: Pet frame now updating properly after entering/exiting a vehicle
  • Core: Fixed disabling of default 5th boss and arena frame
  • Core: Forcing the requirement of an event in "object:UpdateAllElements(event)"
  • Core: Set default frameStrata to "LOW" to avoid any overlapping with other UI windows
  • ClassPower: Fixed issue with vehicles
  • Castbar: Setting colors on SafeZone errors
  • Tags: 'difficulty' tag now scales properly with timewalking dungeons
  • Tags: 'difficulty' tag now works properly for players past level ~90
  • Health: Fixed issues with nil units (event bug introduced in 7.1)
  • RaidRoleIndicator: Fixed PostUpdate parameters
  • Auras: Fixed "ghosting" icons after disabling then re-enabling the element
  • Auras: Fixed icons not showing after disabling then re-enabling the element
Changes:
  • Totems: No longer have priories (old totem mechanics)
  • Totems: Not limited by game maximum totems, rather by amount of widgets created
  • Runes: Account for energized rune state
  • Castbar: Sets Failed/Interrupted text to the .Text subwidget
  • Auras: Updated UnitAura parameters to CustomFilter
  • PvPIndicator: Only showing mercenary state changes for players
Removals:
  • CPoints: Whole element
For the full changelog, please see the commit log.

Last edited by p3lim : 06-03-17 at 04:47 PM.