Thread: Viewport bug
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01-14-12, 08:28 AM   #23
spiel2001
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More from Uldum

Greetings, and thanks!

I have snagged a few shots in Uldum, the location of which is shown in the minimap. The first shows a view of the lake from the air with the viewport enabled, the next shows the same view with the viewport disabled. For some reason, I have to enter the /nui viewport command twice to have it change, but no biggie. I've also included a couple of other shot taken from inside the building that should show the glitch with the viewport enabled, with the effect depending on the camera compass heading. In the one where the character is facing the king, note the displacement of the fire in the braziers, the missing rug, and the ghost effect on his staff, which is shown in it's correct location, along with a ghost image lower, looks the same distance to me as the offset on the fire graphic. Same angle, rotated roughly 90 degrees right, and the offsets disappear on the fire, the rug comes back, and the staff loses the lower ghost glow effect. For what this may be worth, the glitch for the most part also happens, regardless of compass heading, when the camera is rotated upwards. There is a certain angle where the offsets happen as well. This is easy to duplicate, just pop in there and fiddle with things, I am sure it will be there with the viewport enabled.

All problems disappear with the viewport disabled. There are a few other areas I have noted this, sorry, no screenies there, but, the Throne of Tides is an utter nightmare when I forget to disable, as is that one in Uldum with the vortex hopping.


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