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02-09-18, 10:44 PM   #2
dssd
A Deviate Faerie Dragon
Join Date: May 2016
Posts: 16
I'd guess that you're hitting the vertex or index buffer limit. SetColorTexture will create a texture of that color and would prevent render batching. Instead use SetColorTexture(1, 1, 1, 1) to create a white texture and then use :SetVertexColor to tint them. That should allow everything to be batched.
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