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12-29-06, 01:32 PM   #2
Sajomatic
Deuce Interfaces
 
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Join Date: Dec 2006
Posts: 66
Hey.
First of all I'd like to say , I am not a code monkey... at all.
But I do textures well =)

I would stick with the Xart 'format', I havent heard of Darktide, but I do know Xart is working perfectly. The code for xart seems to put the panels in the right spots, and i think what you are reffering to [self.frame:SetWidth(1536)] is the max resolution available ??

Also there is eepanels, which is another aced mod for textures.

The max size for textures is 512x512, with most panels being 512x256. Remeber that image sizes need to be from the power of 2 so... 2,4,8,16,32,64,128,256,512. And they require a valid alpha channel, as well as being .tga format.


Hope this help a bit...
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