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10-01-09, 01:42 PM   #1210
Aerials
A Warpwood Thunder Caller
AddOn Author - Click to view addons
Join Date: May 2009
Posts: 92
thanks, i'll give it a try.... just wasn't sure if there was naming or something i needed to know. was gonna be trying this:

Code:
local partymember = {}
for i = 1, 4 do
	local party = oUF:Spawn('oUF_Party'..i)

	party:SetManyAttributes(

		'showParty', true, 

		"template", "oUF_TestingParty"

	)

	table.insert(partymember, party)
	if(i==1) then
		partymember[i]:SetPoint('RIGHT', player, 'LEFT', -30, 0)
	elseif(i==2) then
		partymember[i]:SetPoint('LEFT', target, 'RIGHT', 30, 0)
	elseif(i==3) then
		partymember[i]:SetPoint('RIGHT', partymember[1], 'LEFT', -30, 0)
	elseif(i==4) then
		partymember[i]:SetPoint('LEFT', partymember[2], 'RIGHT', 30, 0)
	end
end
but no idea if it would have worked at all.
lol, didn work fully..... gonna try a couple more times this way thn try it your way

well.... doesnt seem like either way is working well, the way i was doing it gives me 4 party groups (all the same group), then they way you said doesn't do anything..... I really don't know much about the way the groups are spawned and there's no documentation for ouf anywhere and info on the actual wow api for it is incredibly lacking.

Last edited by Aerials : 10-01-09 at 02:37 PM.