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05-10-10, 12:50 PM   #30
TravisWatson
A Deviate Faerie Dragon
Join Date: Apr 2010
Posts: 11
Can anyone who's used this method before successfully share a demo? I too, tried this out and was unable to get it to perform correctly.

What I want to see is a scalable and movable frame whose borders and size always break on "real" pixels rather than in-game pixels regardless of scale or position.
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