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01-09-11, 12:20 AM   #2
Nobgul
A Molten Giant
 
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Join Date: Aug 2009
Posts: 693
not sure about a macro but

local squishy = UnitCreatureType("target")
if (squishy == "critter") then
-- Whatever should happen here
end

and you need to register it
:RegisterEvent("UNIT_TARGET"
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