Originally Posted by Resike
I think that pulse effect only appears propery on action bar icon slots.
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They don't need to be action buttons, but they do need to have the object returned by
cooldown:GetParent() have an icon texture at either
object.icon or
"ObjectNameIcon" or
"ObjectNameIconTexture". If your cooldown model doesn't meet those criteria, then OmniCC can't apply finish effects to it that involve the icon, such as the pulse effect.