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11-10-10, 11:36 AM   #28
aX0rZ
A Murloc Raider
 
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Join Date: Nov 2010
Posts: 6
I'm currently trying to implement SecureAuraHeaderTemplates in my UnitFrame-AddOn. So I'm using it for "unit"-Attribute-Values != "player". But I'm having some problems with it. Generally my code is based on nivBuffs which is based on the code sigg posted.

1. When i have no unit in target and then target any unit, buffs are correctly shown. But when I then target another unit, the buffs of the old unit are shown. I call the "UpdateStyle"-function when targets change but it seems SecureAuraHeaderTemplates do no adjust the buff-frames (child1, ...) when switching target.
2. Sometimes new buffs are not shown on my player frame. This is true for being inside combat aswell as for not.

Did anyone implement anything like this yet. Is it a flaw in my code or in Blizzards? Or do you need to see my code to judge that?
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