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11-22-08, 08:12 AM   #97
Quokka
A Chromatic Dragonspawn
 
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Join Date: Jun 2005
Posts: 196
Thanks Dafire & P3lim

adding one line to the thing you posted P3lim made it work

Code:
oUF:RegisterEvent('UNIT_ENTERED_VEHICLE')
oUF.UNIT_ENTERED_VEHICLE = oUF.PLAYER_ENTERING_WORLD
oUF:RegisterEvent('UNIT_PET')
oUF.UNIT_PET = oUF.PLAYER_ENTERING_WORLD
Now it updates when you have a pet out and mount a vehicle and vice versa.

EDIT: the testing worked.. now it fails again

Last edited by Quokka : 11-22-08 at 12:14 PM.