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07-31-13, 01:38 PM   #26
zbugrkx
A Fallenroot Satyr
Join Date: Jul 2013
Posts: 25
Originally Posted by semlar View Post
Line 2934 of what you linked me is where it attributes guardians like the warlock imps to a player through the SPELL_SUMMON event.

You might try adding some prints around there to see if it's detecting them properly.

For example print('RelevantMember', sourceName, targetName, ...) after if _RelevantMember(sourceFlag) and print('Else', sourceName, targetName, ...) after the "else" to figure out which one, if any, are firing.
Ok thanks, going to try that on a lock and see what happens. thanks i'll keep you informed.
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