Originally Posted by Resike
Yeah, but the battleground ui only show scores and time/reinforements remaining, nothing more, and there is no any other battleground related lua file in the framexml, so i'm guessing it's not public.
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The WorldStateFrame is the display at the top center of your screen that shows bases/flags capped. When that gets an update event, that should be something that you'll be interested in since it's directly responding to something happening in the state of the battlefield.
On second thought, if you're polling the map POI states and checking their textures to detect base captures, WORLD_MAP_UPDATE would be your best bet since that's directly responsible for updating the map.