Originally Posted by v6o
Weird. I went back and tried 8 second long and 120 second long cooldowns and it always resets the returned values to 0, 0, 1
(As it should)
<Edit>
Oh should have said that instead of
not select(2,GetSpellCooldown(s))
you use
GetSpellCooldown(s)==0
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You're right I just tested it again with Barkskin, I must've done something wrong on my first test. So yeah the select(2, ...) is useless.