The arrow is a texture spawned on the power bar frame.
Code:
s.arrow = s:CreateTexture(nil, "OVERLAY")
s.arrow:SetTexture([[Interface\Addons\oUF_Fail\media\textureArrow]])
s.arrow:SetSize(16,16)
s.arrow:SetPoint("BOTTOM", s:GetStatusBarTexture(), "RIGHT", 0, 7)
s.arrow:SetVertexColor(unpack(pcolor))
fixTex(s.arrow)
Thanks for the code i'll see if I can figure out how or if it will work.