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04-02-13, 12:50 AM   #15
zork
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Could be possible that UNIT_HEALTH_FREQUENT may fire correctly even if you are not targeting the unit. On the other hand I'm pretty sure UNIT_HEALTH_FREQUENT is nothing more than a hidden OnUpdate in the back...

Same idea is used here:
http://code.google.com/p/isler-wowui...=svn71&r=71#19

Gonna test it. If it works adding "self.Health.frequentUpdates = true" should fix the issue on bossframes.
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Last edited by zork : 04-02-13 at 12:54 AM.
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