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04-12-13, 07:54 PM   #88
Phanx
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Join Date: Mar 2006
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That's really just a band-aid, but I'm probably going to go with it, because I just don't have time to go through the extensive in-raid testing required to figure out what the actual problem is. There's still going to be the same outdated, mismatching data in the cache. I'm pretty sure it's related to the current implementation of Mass Res support, and I'll probably just end up removing Mass Res support from the existing callbacks, and just fire a single callback for each Mass Res cast, instead of trying to keep track of which players are affected by every Mass Res.
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