iirc, that's not the height, width, and depth of the models. That's a custom point for the camera on the model. MazzleUI had a huge database for every model in the game which took him and those helping him a long time to compile. ZMobDB allows users to change the position of the camera for a model and then stores that data in the sv's (last I checked, at least).
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"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh
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