Yeah, the argent dailies work with it ..
Got the vehicle bar showing but as you can see with these two screenshots, its not quite right yet...
All I had to do was adjust the RegisterStateDriver statement in nUI_ButtonBar.lua to say the following instead, although all on one line...
Lua Code:
RegisterStateDriver(nUI_ActionBar, "page", "[vehicleui] 12; [bar:2] 2;
[bar:3] 3; [bar:4] 4; [bar:5] 5; [bar:6] 6;
[bonusbar:1] 7; [bonusbar:2] 8; [bonusbar:3] 9;
[bonusbar:4] 10; [bonusbar:5] 11;1" );
I believe bonusbar5 is the extra action bar page so it may have resolved that issue somewhat.
Still a ways to go but I'll try and get it sorted over the next few days work and personal time permitting.
Also, new error if you log in while mounted ..
Code:
Message: Interface\AddOns\nUI\Units\nUI_UnitRange.lua:166: attempt to index local 'player_info' (a nil value)
Time: 07/07/12 23:30:34
Count: 1
Stack: Interface\AddOns\nUI\Units\nUI_UnitRange.lua:166: in function <Interface\AddOns\nUI\Units\nUI_UnitRange.lua:161>
Interface\AddOns\nUI\Units\nUI_UnitRange.lua:279: in function <Interface\AddOns\nUI\Units\nUI_UnitRange.lua:264>
Locals: player_info = nil
(*temporary) = <table> {
}
(*temporary) = "player"
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index local 'player_info' (a nil value)"
SpellHasRange = <function> defined =[C]:-1
ExcludedRangedSpells = <table> {
Flare = 1
Raptor Strike = 1
Eyes of the Beast = 1
Misdirection = 1
Fishing = 1
Hunter's Mark = 1
Eagle Eye = 1
Dismiss Pet = 1
}