I found this line in "GridFrame.lua"
Code:
function GridFrame:RegisterFrame(frame)
self:Debug("RegisterFrame", frame:GetName())
self.registeredFrameCount = (self.registeredFrameCount or 0) + 1
self.registeredFrames[frame:GetName()] = self:InitializeFrame(frame)
self:UpdateFrameUnits()
end
Changing it to this did exactly what I wanted! Thanks for the hints Phanx
Code:
function GridFrame:RegisterFrame(frame)
self:Debug("RegisterFrame", frame:GetName())
CreateBorderLight(frame, LeUI.media.bordersize, LeUI.bordercolor, LeUI.bordercolor, LeUI.bordercolor, 2)
self.registeredFrameCount = (self.registeredFrameCount or 0) + 1
self.registeredFrames[frame:GetName()] = self:InitializeFrame(frame)
self:UpdateFrameUnits()
end