Glad I could help you!
In fact, I'm currently working on this problem myself, so here's my override:
lua Code:
core.CPointOverride = function(self, event, unit)
if ( unit == 'pet' ) then return end
local cp
if ( UnitHasVehicleUI('player') ) then
cp = GetComboPoints('vehicle', 'target')
else
cp = GetComboPoints('player', 'target')
end
local cpoints = self.CPoints
if ( cp > 0 ) then
cpoints:Show()
self.Debuffs:SetPoint('BOTTOM', cpoints, 'TOP', 0, 7)
for i=1, MAX_COMBO_POINTS do
if( i <= cp ) then
cpoints[i]:SetAlpha(1)
else
cpoints[i]:SetAlpha(0.35)
end
end
else
cpoints:Hide()
self.Debuffs:SetPoint('BOTTOM', self, 'TOP', 0, 10)
end
end
Note that I'm moving my Debuffs with this, you should erase these lines!