Writing DiscoKugel3 atm.
It is working as written above. The mask texture can be animated like DanW described.
https://github.com/zorker/rothui/tre....0/DiscoKugel3
Currently trying to get the fog animation on the texture going to fake a fluid animation.
*edit* Got the fluid animation working.
https://imgur.com/a/dvOFv
Btw do not set any of the textures to blendmode "MOD" and make sure your mask texture does not touch the edge of the texture. You will get fragments otherwise. Keep at least 1px distance.
Here is a video of the thing in progress.
https://www.youtube.com/watch?v=A34HTeYwLCY
Basically two animations in one. The mask animation will later be handled by any health/power events or whatever.
Idea for later.
*edit* First part of oUF_Orbs revival.
https://github.com/zorker/rothui/tre...ow7.0/oUF_Orbs